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Alara Prime

Here are some of the assets that I was responsible for as a Lead/Art Director for the hardsurface team at Fall Damage during the production of Alara PRIME.

My role as a lead involved art directing weapon and gadget designs, paintovers, production planing, creating vanity skins and bringing the paper designs into concepts together with our amazing concept artist Christian Forsgren.

Bringing these assets into the game would have been impossible without our amazing hardsurface team consisting of Linus Scheffel, Sebastian Kim, Jesper Molander and Oscar Stampe.

Their attention to detail, positivity and team work was superb during the whole production.

https://www.artstation.com/oscarstampe
https://www.artstation.com/linusscheffel
https://www.artstation.com/jespermolander3d
https://www.artstation.com/sebastiank
https://www.artstation.com/christhis