Responsible for the artstyle and production of all the weapons and gadgets in Alara PRIME (2024).
Also did a lot of Vanity related work later in the production, such as concepting and creating the pipeline for the assets.
Did characters, vehicles, robots and environment assets for Batalj (2019)
Worked as an 3D-artist on the first person shooter Diabotical (2020).
I was responsible for modeling and texturing of the eggbot player model, two weapons and some various environment props.